COMING SOON

WARHALLOW

You move. Your squad shoots.
COMING SOON TO PC, IPHONE AND IPAD

IN DEVELOPMENT

PLAY IT RIGHT HERE

A slice of the core loop, in your browser. Ninety seconds on Kestrel IV: recruit, level up, hold out, then make it to extraction.

FIELD TEST

Recruit soldiers in the circles, pick upgrades as you level up, survive until extraction opens, then reach the green zone.

WASDMOVE OR ARROWS MOUSEFOLLOW THE CURSOR DRAGSTEER THE COMMANDER

A browser sketch of the loop. The game adds heroes, objectives, bosses and a lot more enemies.

MOVING IS DECIDING

You steer one soldier: the commander. Everything else is automatic. The squad holds formation, picks its targets and fires on its own, so the only question is where to go next.

  1. 01

    MOVE

    Run the commander across the map, with keys, a gamepad or a finger. That's the whole control scheme.

  2. 02

    RECRUIT

    Stranded soldiers wait in circles. Stand inside for three seconds and they join, while the waves keep coming.

  3. 03

    LEVEL UP

    Enemies drop XP. At each level, pick one of three: new units, promotions, keywords, formations or abilities.

  4. 04

    EXTRACT

    Complete the objective, then reach the extraction zone alive. Win or lose, the commander keeps the XP.

YOU LAND ALONE

You leave with a troop. Recruits follow the commander in formation, up to ten of them, and each one fights by its own rules.

  • YOU

    COMMANDER

    The only one you steer. If the commander falls, the mission is lost.

  • LINE

    RIFLEMAN

    Steady fire at the nearest threat. The backbone of every squad.

  • FIREPOWER

    HEAVY TROOPER

    Explosive rounds that crack armor and scatter crowds.

  • SUPPORT

    MEDIC

    Patches up whoever is hurt the most, the commander included.

HEROES

Freed in the field, one for each planet: when a cage opens, you pick one hero of three. A hero brings a power no recruit has.

  • SUPPORT

    FIELD SERGEANT

    FIELD COMMAND

    Allies nearby fire faster, recruiting is quicker, and a shout heals everyone.

    AURAHEAL

  • SPECIALIST

    ION SPECIALIST

    CHAIN LIGHTNING

    Lightning that jumps from enemy to enemy, starting on droids.

    IONRANGED

  • MARKSMAN

    SCOUT SNIPER

    LONG SHOT

    Long-range shots, at creatures first, then the toughest enemy on the field.

    PRECISERANGED

KEYWORDS

Upgrades speak a short, readable language. Stack the right ones and the squad changes how it fights.

  • PreciseTargets the toughest enemy in range, +25% damage
  • Relentless+30% fire rate while the commander moves
  • Cover-30% damage taken while the commander stands still
  • ShieldBlocks one hit, recharges 8 s later

THEY COME IN WAVES

Hundreds at once, and not all alike. Read the horde, bring the right damage, keep moving.

  • INFANTRY

    Rushes in numbers. Never alone.

  • CREATURE

    Fast and fragile. Hunts in packs.

  • DROID

    Keeps its distance and shoots. Ion fries it.

  • SNIPER

    Fires from far away, after a warning line.

  • SHIELD TROOPER

    Blocks shots from the front. Explosions go around it.

  • KAMIKAZE

    Runs at the squad and blows up on contact.

  • ARMORED

    Shrugs off rifle fire. Bring explosives.

ION×2 against droids

EXPLOSIVE×2 against armored

KINETIC×1 against everything

BOSS · KESTREL IV

THE SAND COLOSSUS

Every planet ends with a boss. The Colossus changes form as it breaks: a new shape and a flash at half its health, again at a quarter, and on the hardest planets a fourth phase.

ONE PLANET AT A TIME

Each planet is a chain of missions with its own biome, hazards and boss. Where the objectives, recruits and extraction stand changes with every run.

RUST DESERT

KESTREL IV

THREAT 1/5

Rust dunes swept by sandstorms, where the squad lands first.

  1. RALLY POINTRecruit in the circles, hold out four minutes.
  2. RELAY RUNCapture three relays before their gauges drain.
  3. HOLD THE LINEHold the zone while the waves speed up.
  4. SABOTAGECharge three fuel depots, then get clear.
  5. BREAKOUTFree a caged hero from under elite guard.
  6. HIGH VALUEEscort a slow, fragile VIP to extraction.
  7. LAST LIGHTKeep the beacon alive until the dropship comes.
  8. WARLORDSHunt down three officers across the map.
  9. BLACKOUTBring the grid back, then hold its zone.
  10. THE COLOSSUSCut its shield and bring the giant down.

JUNGLE

VERDIS

THREAT 2/5

Thick growth. Something is always rustling.

IN DEVELOPMENT

THE BOARD OF HEROES

Ten cards, one per planet. Free a hero and its card turns face up. Before each drop, send out up to three: a hero wears with every sortie and rests when it stays behind.

  • FIELD SERGEANT

    GOING OUT · -35%

  • SCOUT SNIPER

    RESTING · +20%

  • ION SPECIALIST

    RESTING · +20%

  • PLANET 4

    NOT FOUND

  • PLANET 5

    NOT FOUND

  • PLANET 6

    NOT FOUND

  • PLANET 7

    NOT FOUND

  • PLANET 8

    NOT FOUND

  • PLANET 9

    NOT FOUND

  • PLANET 10

    NOT FOUND

SKILL TREE

Every mission pays XP, even a defeat. Spend it on branches that shape how you fight.

  1. LEADER OF MEN
  2. RecruiterCircles fill 10% faster
  3. Larger Squad+1 squad slot
  4. Close OrderFaster fire near the commander
  5. Rally DrillStart with Rally Call
  6. Veteran EscortA rifleman joins every mission
  1. MACHINE HUNTER
  2. Droid Breaker+10% damage against droids
  3. Armor Cracker+10% damage against armored
  4. Ion RoundsYour shots turn to ion
  5. Pulse DrillStart with Ion Pulse
  6. Overcharge+30% to all ion damage

BRING A FRIEND

Up to four players on one mission, each on their own screen with their own commander and squad. One hosts, the others join.

IN DEVELOPMENT

THE SQUAD
IS WAITING

COMING SOON TO PC, IPHONE AND IPAD